Re: New Years
Mon. December 29
Hey... If you're bored let me know. You're always welcome to come hang out.
Intro: I was originally going post a crap load of statistics for this post but as of late, I can't movtivate myself enough to gather them all up since pretty much all of my free time has gone to Grand Theft Auto IV now. Regardless here is the unfinished post.
Well another year has passed by for NealGrosskopf.com. This year saw another redesign of my website back in June and I've been staying on track of a redesign every year now. I thought since I have a full year's worth of analytics from Google Analytics, I'd list off a few statistics from 2008 regarding my website. Maybe some of these will surprise and maybe they won't, we'll see.
2008 Statistics for NealGrosskopf.com
- Total Visits: 32,580
- Total Pageviews: 61,301
- Most Popular Page: CSS Browser Hacks For Firefox, Opera, Safari & Internet Explorer with 16,690 pageviews
- Most Visits in a Single Day: October 10th with 1,371 visits
Top Search Phrases:
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- jack handey quotes: 507
- jack handy quotes: 352
- nealgrosskopf: 73
- firefox css hack: 68
Tags: analytics, nealgrosskopf.com, ( Add Tag )
Hey... If you're bored let me know. You're always welcome to come hang out.
Things are going good. I have the entire week off this week. You probably do as well. If you're board let me know, we can play rockband together at your place or mine.
I'm excited for New Year's too....I'm trying to decide on what kind of food to bring to share. How have things been lately?
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A common mistake I see many beginning web designers make is deciding when to use a .class and when to use an #ID. The best way to explain it is: classes can be used many times while IDs can only be used once per page.
A real world example might be your website's template. Look at the code below that I stripped down to just the layout elements of a website's template:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head></head> <body> <div style="text-align:center;" class="mass"> <div class="logoBar"> <div class="sqLogo"></div> <div class="locator"></div> </div> <div class="navBarTop"> <ul id="nav"></ul> </div> <div id="navBarBorder"></div> <div class="mainCopy"> </div> <div class="tagLineBox"></div> <div class="footerBox"> <div class="alsLogo"></div> <div class="footerNavBox"></div> <div class="100yearLogo"></div> </div> </div> </body> </html>For structural elements like all of the elements above, IDs should be used and not classes. Classes are best used for text related elements or really anything that you might use more than once on a webpage. IDs should be used for unique elements that will only appear once in the DOM. Also remember that classes can be combined while IDs cannot:
<div class="bold italic">Hello World!</div>Using a HTML ID More Than Once
On the flip side NEVER View Comments (0)
I logged online using Internet Explorer the other day and got the new Yahoo home page. I'm sure this is an attempt to distance them from AOL whole stole their design a bit ago. Neal Grosskopf (0)
SPORE is the latest game from the creators of The Sims and Sim City. Having played both of those games and enjoying them, I thought I'd take a chance and buy this game as well.
The premise of the game is to evolve from a cellular organism to a full blown species capable of space travel. The game starts out by allowing you to customize the look of your cell. After that you basically run around eating other cells and then you earn the ability to to upgrade your cell, either with weapons or friendly features. I of course chose weapons every time to start my conquest of conquering everything in the game.
After awhile of that, which is probably the only boring part of the game, you move on to walking on land. There is a great deal of customization in this part of what your species looks like. With this stage you can start attacking other species and also add members to your gang of warriors.
After this the game zooms out more and allows you to control multiple members of your tribe at once. This part of the game is similar to real time strategy games. I found this part to be quite a bit of fun but not to hard to manage like some other games are.
After that you move to outer space. If anybody has watched Star Trek this part of the game is a lot like the original series. You travel from star system to star system contacting alien life forms and either helping them or conquering them.
I slowed down a bit at this stage and got a bit friendlier trying not to aggravate too many other life forms.
The game has got a rash of bad reviews on computer nerd sites due to its' anti-piracy DRM that is included with it. While DRM is evil and all, the game is really great and I would probably only care about the DRM if I owned the game but didn't buy it.
The only complaints I have about the game is there is no way to reverse evolve or return to stages earlier in life (other than starting a new saved game) Sometimes I'd like to go back and be a tribe again. I give SPORE a 9/10 View Comments (0)Tags: videogames, ( Add Tag )
Neal Performing Fallback Plan - Ditto - With Singing Neal Grosskopf (0)
Site Coded And Designed By Neal Grosskopf Using No Crappy CMS Or Themes